// Potential by Talent (0 - 4), Age (12, 14, 16, 18, 20, ..., 40 )
25,35,40,40,60
30,40,45,45,65
35,45,53,54,70
45,50,62,65,75
55,60,74,76,85
65,66,78,82,90
70,72,80,85,95
72,74,82,88,100
70,76,85,92,100
67,74,88,90,100
65,70,85,88,95
60,65,75,86,90
50,55,60,65,75
40,50,59,60,66
30,42,44,46,48
// Potential by Attribute and Age (15, 20, 25, 30, 35, 40) using linear interpolation
ShotPower,55,80,100,100,90,80
LongShots,55,80,100,100,90,70
Dribbling,70,100,100,95,75,40
Technique,70,80,90,100,90,70
Crossing,50,70,90,100,90,70
Creativity,50,70,90,100,90,70
Finishing,60,80,100,100,100,90
Free Kicks,50,80,100,100,90,80
CornerKicks,50,80,100,100,90,80
Penalties,50,80,100,100,90,80
Passing,50,80,100,100,90,80
LongPassing,50,80,100,100,90,80
Flair,70,100,100,80,60,40
Tackling,50,75,100,100,80,60
ManMarking,40,75,90,100,90,70
Heading,50,70,100,100,80,60
Touch,50,70,90,100,100,80
ForwardRuns,60,100,100,80,50,30
Acceleration,80,100,100,80,50,30
Speed,80,100,100,90,70,50
WorkRate,80,100,100,80,60,40
Strength,50,70,90,100,80,70
Agility,100,100,100,80,60,40
Jumping,60,80,100,95,80,60
Stamina,70,100,100,100,70,50
Anticipation,50,70,90,100,100,100
Aggression,50,70,100,100,80,60
Composure,30,50,90,100,90,70
Concentration,30,50,90,100,100,90
DecisionsJudgment,30,50,90,100,100,100
Determination,80,100,100,90,70,50
TeamWork,50,70,100,100,100,80
Consistency,30,70,100,100,90,70
Intimidation,30,50,90,100,90,70
Leadership,30,60,90,100,100,100
PenaltyArea,50,60,80,100,90,80
Handling,60,80,100,100,90,80
GoalKick,60,80,100,100,90,80
OneonOne,70,90,100,100,90,80
Posistioning,50,60,80,100,100,90
Punching,50,80,100,100,90,80
ShotStopping,80,100,100,100,90,80
Throwing,50,80,100,100,90,80
// Goalkeeper aging bonus, their skills will start x years later to decrease
4
// Training speed calculation
// Max, Min Bonus if below or above calculated level
// 0.1 Points of bonus per x points below calculated level
0.5
-0.5
5.0
// Skill Decrease calculation
// How many skills should decrease by one point per week if a player is
// 5%, 10%, 20%, 30%, 40%, 50% stronger than expected (first value is minimum, second is range)
2,2
2,3
3,2
3,3
4,2
4,3
// Influence of injuries, number of skills decreased per week after 2, 4, 6, 8, 10, 12+ weeks of injury
1
2
4
6
8
10
// Training speed bonus
// multiplier for 20, 15, 10, 5, 0, -5, -10, -15, -20 points below potential
1.1
1.05
1.0
0.8
0.6
0.5
0.4
0.25
0.1